Need some basic help, by putting me in the right direction I have main UI that is always on screen, and is designed in MenuWidget Buttons are basically calling Event Dispatchers with some integer values based on what button is pressed Widget is created in First Person Characted Blueprint Event begin play
Ue4 event dispatcher tutorial-Ue4 Event Dispatcher Performance In a simple level I have a trigger box with event dispatcher that is called on event ActorBeginOverlapI have in the same level a cube blue print and I want to assign the event dispatcher of the trigger box to the event BeginPlay of the cube so I tried like in the picture but it does not work so what is the correct way to do this ?Delegates can call member functions on C objects in a generic, typesafe way A delegate can be bound dynamically to a member function of an arbitrary object, calling the function on the object at a future time, even if the caller does not know the object`s type Delegates are safe to copy You can also pass them by value, but this is not
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